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The best games you missed in 2022: Sluggish Morss: Pattern Circus

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The best games y'all missed in 2021: Sluggish Morss: Pattern Circus

What dreams may come up

As a child struggling to sleep at night I'd dream of three worlds. First and least of these was Desert Globe, a animated eternity of golden sand always viewed from kilometres up, where fizzing white rings rose toward me like expanding surf. I'd try to notice my mode down to the surface, but always at the risk of glitching straight through and catastrophe upwards in Serpent World, where monstrous serpents emerged from darkened kitchens.

Somewhere betwixt these two poles lay the realm of the Animals, non that they were really animals, just clouds of eyelash-thin mandible, grot and sparkle, like rotten food on the point of condign a school of tropical fish. I loved Animal Earth. I used to spend hours trying to mind-hack my way into it. I was pretty shocked to observe its likeness in Sluggish Morss: Design Circus - an irresistibly foreign, gristly, sorrowful, comical and inventive album of creatures, songs, places and phrases from Jack King-Spooner and composer Helena Celle.

I think "anthology" is the best discussion? Each room and come across in this game feels like its own dream, its own hypnotic grotto of tones and effigies, lashed together past some complex artistic techniques and fixations: twitching, CRPG-way characters of clay and garbage; the sparing use of live action footage; an overwhelming involvement in glitching, distortion, interference, gruesomely bright colours and the ugly or grotesque in general; a kind of fizzing, post-club temper of melancholy and aridity. Cronenberg'southward Existenz seems like a solid reference indicate though the first one I idea of was Cherry Dwarf, with its monsters made of curry.

At that place is a story loitering in the corners – an off-shell murder-mystery involving a racing commuter and an impoverished scientist. It takes you to places like underground confined, ponds and space stations. It involves tasks like scanning worms, shopping for pet food, fighting indisposition, and piloting hoverships or submarines that look like half-digested Walkie-Talkies. You are rarely asked to do anything more elaborate than move around an area and talk to or collect something or someone. I've but played through once just at that place appear to be several endings. The writing is terse, poetic, whimsical, wandering and damaged. The music is doleful, airheaded and exploratory; information technology makes me call back of prog stone, though I doubtable this is completely the wrong comparison – Jethro Tull but cool, perhaps? Here, listen for yourself. Whatever information technology is, it's one of the best soundtracks I've heard.

Source: https://www.rockpapershotgun.com/the-best-games-you-missed-in-2021-sluggish-morss-pattern-circus

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